🩸Void Elves: Blood Beyond Reality (March 2026 Release)

release content videos Feb 27, 2026
Void Elves King by Heroes Infinite

A New Incarnation

Every month we tell you a release is special.

And we mean it.

But this time… well, something genuinely shifted.

When so many of you asked for more Elves, and especially more Sci-Fi Elves, I was excited. Elves are part of our DNA. We’ve sculpted a lot of them over the years. But instead of jumping straight into production, I found myself thinking.

Because I knew we could push them further.

I kept thinking back to 2015, to the Toughest Girls of the Galaxy 2 Kickstarter, when the Void Elves first appeared. Back then, the idea was bold: former humans who had uploaded their consciousness into vast computational matrices, stepping away from biology and into a kind of digital immortality, manipulating quantum laws at will.

That core idea was powerful.

It just needed to look like it.

Enjoy the video then do keep reading to find out:

  • why and how they can exist in multiple states
  • why they hunt and what they do to reality
  • how we designed them to reflect who they are 
  • how to paint them…

We share the Void Elves’ secrets after the video



Once Human. Now Something Else.

The Void Elves began as a group of humans who fully virtualized themselves. Over time they grew distant: from humanity, from emotion, from their own origins. At the same time, they grew stronger.

Eventually, they learned to manipulate quantum physics at a macro scale. Not in theory. In practice. They became capable of existing in multiple states, of collapsing possibilities, of appearing where there had been nothing a second before.

But endless existence and limitless technological expansion don’t leave everyone untouched. A significant part of that population drifted into instability. Those are the Void Elves.

They are immortal minds playing with reality, and hunting for sensation.

Hunters of Thrill

When you abandon flesh, you also abandon danger. Pain. Adrenaline. The raw intensity of being mortal.

The Void Elves missed that.

So they became hunters.

They developed holographic projection systems that allow them to incarnate into bodies made of solidified light. The crystal at the center of their chest acts as a projector, generating a physical manifestation that can walk, fight, and even die without truly endangering the mind behind it.

And once incarnated, their bodies are anything but static.

Claws erupt at will. Blades extend and retract in the middle of motion. Limbs reshape depending on need. What looks like armor is part engineering, part light-given structure.

Some units embrace instability. The Prismatic Shades remain almost entirely refracted light, flickering between states.

Others push toward physical intensity. The Skinners choose forms closer to flesh, seeking stronger sensations: impact, pain, adrenaline.

Each sub-group experiences the Void condition differently.

When Reality Bends

Facing them in battle is unsettling in a very specific way.

They don’t simply move fast. They close angles that shouldn’t exist. A strike can land before you’re certain they were there. Sometimes it feels as though they were in two places at once… and perhaps, in some sense, they were.

They manipulate probability. They narrow outcomes. They force reality into a configuration that favors them.

It’s subtle. It’s disorienting.

And it makes the hunt deeply unfair.

Rethinking Their Look

When we started redesigning them, the challenge was obvious: how do we make all of that visible?

I wanted their armor and helmets to feel distinctly technological — to move away from any medieval echoes of “elves in space.” Their silhouettes needed to feel engineered, sharp, deliberate.

The holographic aspect was the biggest question mark. The faceted capes and hair had to look iridescent and unstable — as if they were never fully solid.

We weren’t sure it would work.

It took two full months of iteration in testing sculpt details, color schemes, surface treatments so that we could find the right balance between elegance, danger, and strangeness.

Now that I see them finished, it feels obvious.

Believe you me, it wasn’t.

Painting the Iridescence

You might look at those faceted holographic surfaces and think they’ll be intimidating to paint.

We thought so too.

But after testing, we discovered they’re surprisingly rewarding. First you can find ready-made iridescent paints that can be used to great effect. Also, a simple basecoat, a layer of contrast or wash, and a controlled drybrush — even just two contrasting tones — can quickly create that shifting, holographic feel.

A purple base with an electric green drybrush, for example, already suggests something technological and unstable.

What started as a concern turned into one of the strongest visual signatures of the range — and it’s more accessible than it looks.

A New Chapter for the Void Elves

This release is also the beginning of a full overhaul of the Void Elf line. Older units are being redesigned to match this new direction, and the upcoming Sovereign expansion will continue that evolution.

After two intense months, the entire team is genuinely excited to finally share this with you.

We’re proud of how unique they feel: unsettling, elegant, technological, almost poetic in their dark weirdness.

Evolving archetypes so deeply rooted isn’t easy. But today, I truly believe the Void Elves have stepped into a stronger, more modern, and far more distinctive identity.

So we hope you’ll like them as much as we do and can’t wait to hear from you.

Which miniatures are your favorites? Which ones will you print first? How will you bring them onto your battlefield and games?

We can’t wait to see what you do with them.